expr:content='data:blog.isMobile ? "width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0" : "width=1100"' name='viewport'/> variednewsandviews.blogspot.com: Visbit Commences the Foremost All-In-One 360-Degree Virtual Reality Video Streaming Facility in Open Beta

Thursday 13 April 2017

Visbit Commences the Foremost All-In-One 360-Degree Virtual Reality Video Streaming Facility in Open Beta



SUNNYVALE, Calif., April 13: Subsequent to a successful closed beta phase that commenced in December 2016, virtual reality (VR) and 360-degree video streaming company Visbit is freeing their facility into open beta, denoting the industry's first authorized obtainability of an end-to-end platform presenting streaming of 4K and beyond resolution VR 360-degree videos over usual Wi-Fi and LTE for mobile VR gadgets. The enterprise's all-in-one facility, which comprises a publisher portal, VR cloud and VR player SDK, controls its patented Visbit View-Optimized Streaming (VVOS) expertise so content originators and publishers can streamline the administration and distribution of Ultra High Definition (UHD) content to viewers at compact bandwidth.

"Offloading the handling of video streaming and downloading, and the ability to stream high quality content on cellular connections is very helpful," revealed Justin Lutz, lead innovation technologist at Primacy, a full service digital agency, adding, "Visbit's SDK is straightforward and simple to use, making it that much easier for us to deliver a quality video experience."

From content dissemination to transcoding, hosting, streaming and playing the video, Visbit offers a comprehensive end-to-end solution that shortens expansion time and cost, allowing content originators and manufacturers to concentrate on generating immersive experiences. The company's attempt to open beta highlights numerous add-ons to the facility, comprising:

Visbit Adaptive Bitrate (VABR) streaming, which vigorously adjusts to a viewer's bandwidth, envisaging how the video bitrate will alter and what the viewer's bandwidth will be to permit reduced startup times and quicker variations with slight to no buffering: Backing up to 6K stereoscopic 360-degree videos:    Sophisticated trade intelligence analytics, comprising a heatmap and video performance contrast data by VR platforms: VR Player SDK that permits publishers to insert a 360 VR video player into their personal apps: Offline playback: Backing across numerous VR platforms comprising Samsung Gear VR driven by Oculus and Android Cardboard, with backing for Daydream, iOS Cardboard and other key VR platforms to be publicized in the approaching months.

Visbit furthermore revealed that it is now capable to aid live streaming of 360-degree VR videos, making it the primary foveated streaming solution that can transcode swiftly enough to sustain live streaming. Through its pilot partner program, live content publishers and workers can combine Visbit's facility with a live streaming 360 camera to live stream 4K resolution 360-degree content and permit customers to view live VR actions over regular home Wi-Fi and LTE networks.

"Thanks to the feedback from our closed beta users and initial testing, we've made a number of tweaks and additions to make our all-in-one streaming service more robust and available for broader adoption," revealed CY Zhou, Visbit co-founder and CEO, adding, "We continue to push the limits of what is possible – evident in our recent industry-first 12K streaming breakthrough and support for live streaming – and are looking forward to integrating these features, and more, into our service in the near future."

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